1. OBJECTIVE OF THE GAME:
This named hit game is played with a white and fifteen balls numbered from 1 to 15. One of the players must pocket the bass group (1 to 7) and his opponent, the high group (9 to 15). THE PLAYER WHO, THE FIRST, TAKES THE BALLS OF HIS GROUP, THEN CONTINUES PREVENTING THE EIGHT, WINS THE PARTY.
2. NAMED SHOT:
When playing with a sudden blow, players do not have to name obvious hits. A player always has the right to ask for details on the shot that is about to play his opponent. Strokes by band and combinations are not considered obvious; it is therefore important to designate the ball and the pocket.
At once, it is NEVER necessary to add details such as the number of bands, shocks, ricochets, etc. Any ball pocketed illegally remains pocketed, whether it is one group or the other.
Breaking is not a “name hit”. The player who has the break may continue his turn if he has managed to legally pocket a ball during the break.
3. STARTING POSITION:
billiards The balls are arranged in a triangle at the bottom of the table; the one at the apex rests on the fly, the EIGHT in the center, and one low and one high occupy each of the two ends of the triangle. The others are random.
4. ALTERNATIVE BREAK:
The player who makes the first break is determined by the round trip. Subsequently the break will be alternative.
5. FOULS ON SHOTS JUMPED AND MASSED:
Although the rule of “fouls on the white only” is de rigueur in a match without official referee, it should be noted that there is fault when the player attempts to bypass a ball obstructing the target ball, by a shot jumped, deflected or massaged and the obstacle ball moves (notwithstanding that said ball was moved by the player’s hand, stick or bridge).
6. LEGAL BREAKAGE:
To perform a legal break, the opener must stand behind the top line (starting area) and must (1) pocket a ball, or (2) throw at least 4 balls at the tape.
If the opener does not pass a legal break, there is no fault, but his opponent has the choice of either (1) accept the position of the balls and play, or (2) reform the triangle with the choice to break in turn or to allow the offending player to replay the break.
7. PUFFINESS OF THE WHITE DURING A LEGAL BREAK:
If the opener pockets the white during a legal break, (1) all pocketed balls remain (except the EIGHT: see rule # 9), (2) there is fault, (3) the table remains open. NOTE: The opponent has the white in hand behind the top line, unless he can get the white out of the starting area and back to one of these balls.
8. BALLS THROWN OUT OF THE TABLE ON THE BREAK:
When a player throws a numbered ball out of the table on the break, there is foul and the opponent has the choice to (1) accept the position of the balls as they are, or (2) take the blank in hand behind the top line and play.
9. PUFFINESS OF THE EIGHT DURING BREAKAGE:
When the EIGHT is pocked during the break, the opener has the choice of (1) taking over the break or (2) putting the EIGHT on the fly and continuing his turn. If the opener pockets the white and the EIGHT during the break, his opponent has the choice of (1) resuming the break or (2) replacing the EIGHT on the fly and starting his turn with the white in hand behind the top line.
10. OPEN TABLE:
The table is called “open” as long as the choice of groups (high or low balls) has not been determined. When the table is open it is legal to hit a high, a bass or the EIGHT first to pocket a chosen ball. However, when the table is open and the EIGHT is hit first, the pocketed ball does not count, remains pocketed and the player loses their turn. His opponent continues the game with the open table.
In the event of a foul on an open table, any ball pocketed illegally is not returned to the table.
11. LEGAL MOVE:
At each stroke played, except when broken or when the table is open, the player must hit a ball of his group first and either (1) pocket a numbered ball or (2) make the white or a numbered ball hit the band.
NOTE: A player may go to the band with the white before it hits a ball of his group; however, after contact, he must either (1) pocket the named ball or (2) make the white or a ball of his group hit the band. Otherwise, there is fault.
12. DEFENSIVE SHOT:
For reasons of strategy, a player may choose at the same time to pocket a ball of his group, and to interrupt his turn at the table by declaring his blow “defensive” in advance. Such a defensive pocketing is legal. The player must warn his opponent beforehand, otherwise he will continue to play. Any ball pocketed during a defensive move remains pocketed.
When there is fault, the opponent gets the white in hand, that is to say, he can place the white anywhere on the table (the top line exists only for the open table ). This rule is intended to prevent intentional fouls that could put the opponent at a disadvantage. A player with white in hand may place the white either with his hand or with a portion of his wand (including the process). When positioning the white, any stroke of the baton (“stroke”) striking the white is a fault, unless the shot is legal.